2020 CAMO Problems
Contents
Day 1
Problem 1
Let (meaning
takes positive real numbers to positive real numbers) be a nonconstant function such that for any positive real numbers
and
,
Prove that there is a constant
such that
for all positive real numbers
.
Problem 2
Let be a positive integer,
a prime, and
an integer with
. Prove that
Problem 3
Let be a triangle with incircle
, and let
touch
,
,
at
,
,
, respectively. Point
is the midpoint of
, and
is the point on
such that
is a diameter. Line
meets the line through
parallel to
at
and
again at
. Lines
and
intersect line
at
and
respectively. Prove that the circumcircles of
and
are tangent.
Day 2
Problem 4
Let be a triangle and
a point on its circumcircle. Let
and
be the reflections of
over
and
, respectively. Select points
and
on line
such that
and
, and let
and
be the reflections of
and
over
and
respectively. Prove that
,
,
are collinear.
Problem 5
Let . Prove that for all positive integers
, the polynomial
can be factored into two polynomials with integer coefficients and equal degree.
Problem 6
Let be a positive integer. Eric and a squid play a turn-based game on an infinite grid of unit squares. Eric's goal is to capture the squid by moving onto the same square as it.
Initially, all the squares are colored white. The squid begins on an arbitrary square in the grid, and Eric chooses a different square to start on. On the squid's turn, it performs the following action exactly times: it chooses an adjacent unit square that is white, moves onto it, and sprays the previous unit square either black or gray. Once the squid has performed this action
times, all squares colored gray are automatically colored white again, and the squid's turn ends. If the squid is ever unable to move, then Eric automatically wins. Moreover, the squid is claustrophobic, so at no point in time is it ever surrounded by a closed loop of black or gray squares. On Eric's turn, he performs the following action at most
times: he chooses an adjacent unit square that is white and moves onto it. Note that the squid can trap Eric in a closed region, so that Eric can never win.
Eric wins if he ever occupies the same square as the squid. Suppose the squid has the first turn, and both Eric and the squid play optimally. Both Eric and the squid always know each other's location and the colors of all the squares. Find all positive integers such that Eric can win in finitely many moves.
See also
2020 CAMO (Problems • Resources) | ||
Preceded by First CAMO |
Followed by 2021 CAMO | |
1 • 2 • 3 • 4 • 5 • 6 | ||
All CAMO Problems and Solutions |
The problems on this page are copyrighted by the MAC's Christmas Mathematics Competitions.