2021 AIME II Problems/Problem 8
Contents
Problem
An ant makes a sequence of moves on a cube where a move consists of walking from one vertex to an adjacent vertex along an edge of the cube. Initially the ant is at a vertex of the bottom face of the cube and chooses one of the three adjacent vertices to move to as its first move. For all moves after the first move, the ant does not return to its previous vertex, but chooses to move to one of the other two adjacent vertices. All choices are selected at random so that each of the possible moves is equally likely. The probability that after exactly moves that ant is at a vertex of the top face on the cube is
, where
and
are relatively prime positive integers. Find
Solution 1 (Four-Variable Recursion)
For all positive integers let
be the number of ways to make a sequence of exactly
moves, where the last move is from the bottom face to the bottom face.
be the number of ways to make a sequence of exactly
moves, where the last move is from the bottom face to the top face.
be the number of ways to make a sequence of exactly
moves, where the last move is from the top face to the bottom face.
be the number of ways to make a sequence of exactly
moves, where the last move is from the top face to the top face.
The base case occurs at from which
Suppose the ant makes exactly moves for some
We perform casework on its last move:
- If its last move is from the bottom face to the bottom face, then its next move has
way to move from the bottom face to the bottom face.
way to move from the bottom face to the top face.
- If its last move is from the bottom face to the top face, then its next move has
ways to move from the top face to the top face.
- If its last move is from the top face to the bottom face, then its next move has
ways to move from the bottom face to the bottom face.
- If its last move is from the top face to the top face, then its next move has
way to move from the top face to the bottom face.
way to move from the top face to the top face.
Alternatively, this recursion argument is illustrated below, where each dashed arrow indicates way, and each solid arrow indicates
ways:
Therefore, we have the following relationships:
Using these equations, we recursively fill out the table below:
By the Multiplication Principle, there are
ways to make exactly
moves. So, we must get
for all values of
Finally, the requested probability is from which the answer is
~Arcticturn (Fundamental Logic)
~MRENTHUSIASM (Reconstruction)
Solution 2 (Markov Chain and Dynamic Programming)
Let the state from bottom to top be from top to top be
from top to bottom be
and from bottom to bottom be
We can draw the following State Transition Diagram with Markov Chain. The numbers on the transition arc are the transition probabilities.
The probabilities of being in a state after steps and after
steps has the following relationships:
Those probabilities are calculated using Dynamic Programming in the following table:
Finally, the requested probability is
from which the answer is
Solution 3 (One-Variable Recursion)
Define to be the probability that after
moves, the ant ends up on the level it started on (assuming the first move is a normal move where the ant can stay or move to the opposite level with half chance each). Note
and
.
Consider when the ant has moves left. It can either stay on its current level with
chance and
moves left, or travel to the opposite level with
chance and
moves left (it must spend another move as it cannot travel back immediately). We then have the recurrence
On the first move, the ant can stay on the bottom level with chance and
moves left. Or, it can move to the top level with
chance and
moves left (it has to spend one on the top as it can not return immediately). So the requested probability is
.
Computing we get
and
. The requested probability is
, so the answer is
.
~IAmLegend (1e9end.github.io)
Solution 4 (Casework)
On each move, we can either stay on the level we previously were (stay on the bottom/top) or switch levels (go from top to bottom and vise versa). Since we start on the bottom, ending on the top means that we will have to switch an odd number of times; since we cannot switch twice in a row, over an eight-move period we can either make one or three switches. Furthermore, once we switch to a level we can choose one of two directions of traveling on that level: clockwise or counterclockwise (since we can't go back to our previous move, our first move on the level after switching determines our direction).
- Case 1: one switch. Our one switch can either happen at the start/end of our moves, or in the middle. There are
ways to do this, outlined below.
- Subcase 1: switch happens at ends. If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by
to count for symmetry (last move is a switch) so this case yields
possibilities.
- Subcase 2: switch happens in the middle. There are six places for the switch to happen; the switch breaks the sequences of moves into two chains, with each having
ways to choose their direction of travel. This case yields
possibilities.
- Subcase 1: switch happens at ends. If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by
- Case 2: three switches. Either two, one, or none of our switches occur at the start/end of our moves. There are
ways to do this, outlined below. (Keep in mind we can't have two switches in a row.)
- Subcase 1: start and end with a switch. Since our third switch can't be in moves
or
, there are four ways to place our switch, breaking our sequence into two chains. This case yields
possibilities.
- Subcase 2: one of our switches is at the start/end. WLOG our first move is a switch; moves
and
cannot be switches. We can choose
from any of the remaining
moves to be switches, but we have to subtract the
illegal cases where the two switches are in a row (3-4, 4-5, 5-6, 6-7). These three switches break our sequence into three chains; accounting for symmetry this case yields
possibilities.
- Subcase 3: all our switches are in the middle. We choose
from any of the
middle moves to be our switches, but have to subtract the cases where at least two of them are in a row. If at least two switches are in a row, there are five places for the group of
and four places for the third switch; however this overcounts the case where all three are in a row, which has
possibilities. These three switches break our sequence into four chains, so this case yields
possibilities.
- Subcase 1: start and end with a switch. Since our third switch can't be in moves
Our probability is then , so the answer is
.
See Also
2021 AIME II (Problems • Answer Key • Resources) | ||
Preceded by Problem 7 |
Followed by Problem 9 | |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 | ||
All AIME Problems and Solutions |
The problems on this page are copyrighted by the Mathematical Association of America's American Mathematics Competitions.