Difference between revisions of "1999 USAMO Problems/Problem 4"
(problem and solution) |
I like pie (talk | contribs) m |
||
Line 1: | Line 1: | ||
== Problem == | == Problem == | ||
− | |||
Let <math>a_{1}, a_{2}, \dots, a_{n}</math> (<math>n > 3</math>) be real numbers such that | Let <math>a_{1}, a_{2}, \dots, a_{n}</math> (<math>n > 3</math>) be real numbers such that | ||
<cmath> | <cmath> | ||
Line 11: | Line 10: | ||
== Solution == | == Solution == | ||
− | |||
First, suppose all the <math>a_i</math> are positive. Then | First, suppose all the <math>a_i</math> are positive. Then | ||
<cmath> \max(a_1, \dotsc, a_n) \ge \sqrt{\frac{a_1^2 + | <cmath> \max(a_1, \dotsc, a_n) \ge \sqrt{\frac{a_1^2 + | ||
Line 29: | Line 27: | ||
\end{align*} </cmath> | \end{align*} </cmath> | ||
Since <math>k<n</math>, <math>4(n-k) > 4</math>. It follows that <math>\max(a_1, \dotsc, a_n) \ge \sqrt{4} = 2</math>, as desired. <math>\blacksquare</math> | Since <math>k<n</math>, <math>4(n-k) > 4</math>. It follows that <math>\max(a_1, \dotsc, a_n) \ge \sqrt{4} = 2</math>, as desired. <math>\blacksquare</math> | ||
− | |||
{{alternate solutions}} | {{alternate solutions}} | ||
== Resources == | == Resources == | ||
− | |||
* [[1999 USAMO Problems]] | * [[1999 USAMO Problems]] | ||
* [http://www.artofproblemsolving.com/Forum/viewtopic.php?p=63591#63591 Discussion on AoPS/MathLinks] | * [http://www.artofproblemsolving.com/Forum/viewtopic.php?p=63591#63591 Discussion on AoPS/MathLinks] | ||
− | |||
[[Category:Olympiad Algebra Problems]] | [[Category:Olympiad Algebra Problems]] |
Revision as of 10:30, 24 April 2008
Problem
Let () be real numbers such that Prove that .
Solution
First, suppose all the are positive. Then Suppose, on the other hand, that without loss of generality, with . If we are done, so suppose that . Then , so Since is a positive real for all , it follows that
\[\sum_{i=k+1}^n a_i^2 \le \left( \sum_{i=k+1}^n} -a_i \right)^2 \le (2k-n)^2 .\] (Error compiling LaTeX. Unknown error_msg)
Then Since , . It follows that , as desired.
Alternate solutions are always welcome. If you have a different, elegant solution to this problem, please add it to this page.