Difference between revisions of "2024 AIME I Problems/Problem 6"
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− | ==Solution 2== | + | ==Solution 2 (feel free to reword this horrible solution and take credit for it)== |
− | The path can either start by going up or start by going right. Suppose it starts by going up. After a while, it will turn to the right. Then, it will go up. After that, it will go right again. There are <math>7</math> ways to choose when it | + | The path can either start by going up or start by going right. Suppose it starts by going up. After a while, it will turn to the right. Then, it will go up. After that, it will go right again. Finally, it will go up into the top right corner. There are <math>7</math> ways to choose when it goes up for the second time and there are <math>\binom{7}{2}=21</math> to choose the two places it will go right. Thus, there are <math>7\cdot21=147</math> ways to create a path that starts by going up. By symmetry, this is the same as the number of paths that start by going right, so the answer is <math>147\cdot2=\boxed{294}</math> |
~alexanderruan | ~alexanderruan |
Revision as of 22:00, 4 February 2024
Contents
Problem
Consider the paths of length that follow the lines from the lower left corner to the upper right corner on an grid. Find the number of such paths that change direction exactly four times, as in the examples shown below.
Solution 1
We divide the path into eight “” movements and eight “” movements. Five sections of alternative or are necessary in order to make four “turns.” We use the first case and multiply by .
For , we have seven ordered pairs of positive integers such that .
For , we subtract from each section (to make the minimum stars of each section ) and we use Stars and Bars to get .
Thus our answer is .
~eevee9406
Solution 2 (feel free to reword this horrible solution and take credit for it)
The path can either start by going up or start by going right. Suppose it starts by going up. After a while, it will turn to the right. Then, it will go up. After that, it will go right again. Finally, it will go up into the top right corner. There are ways to choose when it goes up for the second time and there are to choose the two places it will go right. Thus, there are ways to create a path that starts by going up. By symmetry, this is the same as the number of paths that start by going right, so the answer is
~alexanderruan
Solution 3
Notice that the case and the case is symmetrical. WLOG, let's consider the RURUR case.
Now notice that there is a one-to-one correspondence between this problem and the number of ways to distribute 8 balls into 3 boxes and also 8 other balls into 2 other boxes, such that each box has a nonzero amount of balls.
There are ways for the first part, and ways for the second part, by stars and bars.
The answer is .
~northstar47
Feel free to edit this solution
Solution 4
Starting at the origin, you can either first go up or to the right. If you go up first, you will end on the side opposite to it (the right side) and if you go right first, you will end up on the top. It can then be observed that if you choose the turning points in the middle grid, that will automatically determine your start and ending points. For example, in the diagram if you choose the point and , you must first move three up or two right, determining your first point, and move 5 up or 3 right, determining your final point. Knowing this is helpful because if we first move anywhere horizontally, we have points on each column to choose from and starting from left to right, we have points on that row to choose from. This gives us which simplifies to . The vertical case is symmetrical so we have
~KEVIN_LIU
Video Solution
~Steven Chen (Professor Chen Education Palace, www.professorchenedu.com)
Fast Video Solution (no stars and bars)
https://youtu.be/BGyRj4yZoAI ~Anton Levonian (Do Math or Go Home)
See also
2024 AIME I (Problems • Answer Key • Resources) | ||
Preceded by Problem 5 |
Followed by Problem 7 | |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 | ||
All AIME Problems and Solutions |
The problems on this page are copyrighted by the Mathematical Association of America's American Mathematics Competitions.