Difference between revisions of "Asymptote: Useful functions"
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(fixed display of second example of intersectionpoints()) |
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import olympiad; | import olympiad; | ||
draw(anglemark(B, O, A), p=orange); | draw(anglemark(B, O, A), p=orange); | ||
− | label("$45^\circ$", anglemark(B, O, A), | + | label("$45^\circ$", anglemark(B, O, A), NE); |
</syntaxhighlight> | </syntaxhighlight> | ||
<asy> | <asy> | ||
Line 66: | Line 66: | ||
import olympiad; | import olympiad; | ||
draw(anglemark(B, O, A), p=orange); | draw(anglemark(B, O, A), p=orange); | ||
− | label("$45^\circ$", anglemark(B, O, A), | + | label("$45^\circ$", anglemark(B, O, A), NE); |
</asy> | </asy> | ||
− | As you can see, the labeling is | + | As you can see, this is an inferior method as the path also covers part of the angle and the origin of labeling is the point instead of the angle mark. However, anglemark() makes a bit more abstract sense and is more flexible. |
== Intersection points == | == Intersection points == | ||
Line 120: | Line 120: | ||
fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black); | fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black); | ||
dot((0,0),white); | dot((0,0),white); | ||
− | </ | + | </syntaxhighlight> |
<asy> | <asy> | ||
path g=(-3,-sqrt(3))--(3,-sqrt(3))--(0,2*sqrt(3))--cycle; | path g=(-3,-sqrt(3))--(3,-sqrt(3))--(0,2*sqrt(3))--cycle; | ||
Line 129: | Line 129: | ||
fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black); | fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black); | ||
dot((0,0),white); | dot((0,0),white); | ||
− | </ | + | </asy> |
+ | |||
Note that this function will cause an error if the paths involved do not intersect. | Note that this function will cause an error if the paths involved do not intersect. | ||
Latest revision as of 04:21, 13 August 2024
Labeling angles
The bundled markers
package provides a useful function for marking angles. The exact same function exists in the geometry
package.
void markangle(picture pic=currentpicture,
Label L="", int n=1, real radius=0, real space=0,
line l1, line l2,
arrowbar arrow=None, pen p=currentpen,
margin margin=NoMargin, marker marker=nomarker)
As with other angle functions, you can replace line l1, line l2
with pair A, pair O, pair B
, which would mark the angle . The function will draw an arc from line AO or l1 to line BO or l2, counterclockwise, with radius and label it with the provided Label L
.
If the function draws the angle in the wrong direction, try swapping the first pair with the third pair, or, if you put in lines, swapping l1 and l2.
Here's an example to do that with an orange pen:
pair A = (1,1);
pair O = (0,0);
pair B = (2,0);
draw(O--A);
draw(O--B);
import geometry;
markangle("$45^o$", B, O, A, p=orange);
Olympiad
The olympiad
package provides a function that generates a path that can then be drawn using the draw() function.
path anglemark(pair A, pair B, pair C,
real t=8, ... real[] s=8)
t is the radius of the first line, and s[] stores the radius of subsequent lines. To label it, simply use the label() function per usual.
pair A = (1,1);
pair O = (0,0);
pair B = (2,0);
draw(O--A);
draw(O--B);
import olympiad;
draw(anglemark(B, O, A), p=orange);
label("$45^\circ$", anglemark(B, O, A), NE);
As you can see, this is an inferior method as the path also covers part of the angle and the origin of labeling is the point instead of the angle mark. However, anglemark() makes a bit more abstract sense and is more flexible.
Intersection points
pair[] intersectionpoints(path, path);
Examples:
size(8cm,0);
import math;
import graph;
real r,s;
pair a,b, common;
path circ1, circ2;
r=1; s=1;
a=(0,0);
b=(1,0);
circ1=circle(a,r);
circ2=circle(b,s);
draw(circ1,linewidth(1bp));
draw(circ2,1bp+green);
pair [] x=intersectionpoints(circ1, circ2);
dot(x[0],3bp+blue);
dot(x[1],3bp+blue);
draw(x[0] -- x[1],1bp+red);
path g=(-3,-sqrt(3))--(3,-sqrt(3))--(0,2*sqrt(3))--cycle;
draw(g,black);
path p=-2/3*(-3,-sqrt(3))--(-2/3)*(3,-sqrt(3))--(-2/3)*(0,2*sqrt(3))--cycle;
draw(p,black);
pair [] x=intersectionpoints(g, p);
fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black);
dot((0,0),white);
Note that this function will cause an error if the paths involved do not intersect.