Difference between revisions of "2005 AIME I Problems/Problem 13"

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Assign to each point <math>(i,j)</math> the triplet <math>(a_{i,j}, b_{i,j}, c_{i,j})</math>. Let <math>s(i,j) = a_{i,j}+ b_{i,j}+ c_{i,j}</math>. Let all lattice points that contain exactly one negative coordinate be assigned to <math>(0,0,0)</math>. This leaves the lattice points of the first quadrant, the positive parts of the <math>x</math> and <math>y</math> axes, and the origin unassigned. As a seed, assign to <math>(0,1,0)</math>. (We will see how this correlates with the problem.) Then define for each lattice point <math>(i,j)</math> its triplet thus:
 
Assign to each point <math>(i,j)</math> the triplet <math>(a_{i,j}, b_{i,j}, c_{i,j})</math>. Let <math>s(i,j) = a_{i,j}+ b_{i,j}+ c_{i,j}</math>. Let all lattice points that contain exactly one negative coordinate be assigned to <math>(0,0,0)</math>. This leaves the lattice points of the first quadrant, the positive parts of the <math>x</math> and <math>y</math> axes, and the origin unassigned. As a seed, assign to <math>(0,1,0)</math>. (We will see how this correlates with the problem.) Then define for each lattice point <math>(i,j)</math> its triplet thus:
 +
<cmath>\begin{align*}
 +
a_{i,j} &= s(i-1,j) - c_{i-1,j}\\
 +
b_{i,j} &= s(i-1,j-1) \\
 +
c_{i,j} &= s(i,j-1) - a_{i,j-1}.
 +
\end{align*}</cmath>
 +
It is evident that <math>s(i,j)</math> is the number of ways to reach <math>(i,j)</math> from <math>(0,0)</math>. Therefore we compute vertex by vertex the triplets <math>(a_{i,j}, b_{i,j}, c_{i,j})</math> with <math>0 \leq i, j \leq 5</math>.
 +
<asy>
 +
defaultpen(fontsize(8)+0.8+heavyblue); size(250);
  
<math>a_{i,j} = s(i-1,j) - c_{i-1,j}</math>
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for(int i = 0; i<6; ++i) { draw((0,i)--(5,i)^^(i,0)--(i,5), gray+0.25); }
 +
label("$(0,0,0)$", (0,0), N);
 +
for(int i = 1; i<6; ++i) { label("$(0,0,1)$", (0,i), N); label("$(1,0,0)$", (i,0), N); label("$({"+string(i-1)+"},1,0)$", (i,1), N); label("$(0,1,{"+string(i-1)+"})$", (1,i), N);}
 +
real[] val={1,2,4,7};
 +
for(int i = 2; i<6; ++i) { label("$(1,{"+string(i-1)+"}, {"+string(val[i-2])+"})$", (2,i), N); label("$({"+string(val[i-2])+"},{"+string(i-1)+"}, 1)$", (i,2), N);}
  
<math>b_{i,j} = s(i-1,j-1)</math>
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label("$(3,3,3)$", (3,3), N); label("$(9,9,9)$", (4,4), N); label("$(28,27,28)$", (5,5), N);
 
+
label("$(4,5,6)$", (3,4), N); label("$(6,5,4)$", (4,3), N);
<math>c_{i,j} = s(i,j-1) - a_{i,j-1}</math>
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label("$(5,8,11)$", (3,5), N); label("$(11,8,5)$", (5,3), N);
 
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label("$(13,15,18)$", (4,5), N); label("$(18,15,13)$", (5,4), N);
It is evident that <math>s(i,j)</math> is the number of ways to reach <math>(i,j)</math> from <math>(0,0)</math>. Therefore we compute vertex by vertex the triplets <math>(a_{i,j}, b_{i,j}, c_{i,j})</math> with <math>0 \leq i, j \leq 5</math>. Finally, after simple but tedious calculations, we find that <math>(a_{5,5}, b_{5,5}, c_{5,5}) = (28,27,28)</math>, so <math>s(i,j)=28+27+28 = \boxed{83}</math>.
+
</asy>
 
+
Finally, after simple but tedious calculations, we find that <math>(a_{5,5}, b_{5,5}, c_{5,5}) = (28,27,28)</math>, so <math>s(i,j)=28+27+28 = \boxed{083}</math>.
<cmath>(0,0,1)\quad(0,1,4)\quad(1,4,7)\quad(5,8,11)\quad(13,15,18)\quad(28,27,28)</cmath>
 
<cmath>(0,0,1)\quad(0,1,3)\quad(1,3,4)\quad(4,5,6)\quad(9,9,9)\quad(18,15,13)</cmath>
 
<cmath>(0,0,1)\quad(0,1,2)\quad(1,2,2)\quad(3,3,3)\quad(6,5,4)\quad(11,8,5)</cmath>
 
<cmath>(0,0,1)\quad(0,1,1)\quad(1,1,1)\quad(2,2,1)\quad(4,3,1)\quad(7,4,1)</cmath>
 
<cmath>(0,0,1)\quad(0,1,0)\quad(1,1,0)\quad(2,1,0)\quad(3,1,0)\quad(4,1,0)</cmath>
 
<cmath>(0,0,0)\quad(1,0,0)\quad(1,0,0)\quad(1,0,0)\quad(1,0,0)\quad(1,0,0)</cmath>
 
  
 
== See also ==
 
== See also ==

Latest revision as of 23:21, 28 July 2022

Problem

A particle moves in the Cartesian plane according to the following rules:

  1. From any lattice point $(a,b),$ the particle may only move to $(a+1,b), (a,b+1),$ or $(a+1,b+1).$
  2. There are no right angle turns in the particle's path.

How many different paths can the particle take from $(0,0)$ to $(5,5)$?

Solution

Solution 1

The length of the path (the number of times the particle moves) can range from $l = 5$ to $9$; notice that $d = 10-l$ gives the number of diagonals. Let $R$ represent a move to the right, $U$ represent a move upwards, and $D$ to be a move that is diagonal. Casework upon the number of diagonal moves:

  • Case $d = 1$: It is easy to see only $2$ cases.
  • Case $d = 2$: There are two diagonals. We need to generate a string with $3$ $R$'s, $3$ $U$'s, and $2$ $D$'s such that no two $R$'s or $U$'s are adjacent. The $D$'s split the string into three sections ($-D-D-$): by the Pigeonhole principle all of at least one of the two letters must be all together (i.e., stay in a row).
If both $R$ and $U$ stay together, then there are $3 \cdot 2=6$ ways.
If either $R$ or $U$ splits, then there are $3$ places to put the letter that splits, which has $2$ possibilities. The remaining letter must divide into $2$ in one section and $1$ in the next, giving $2$ ways. This totals $6 + 3\cdot 2\cdot 2 = 18$ ways.
  • Case $d = 3$: Now $2$ $R$'s, $2$ $U$'s, and $3$ $D$'s, so the string is divided into $4$ partitions ($-D-D-D-$).
If the $R$'s and $U$'s stay together, then there are $4 \cdot 3 = 12$ places to put them.
If one of them splits and the other stays together, then there are $4 \cdot {3\choose 2}$ places to put them, and $2$ ways to pick which splits, giving $4 \cdot 3 \cdot 2 = 24$ ways.
If both groups split, then there are ${4\choose 2}=6$ ways to arrange them. These add up to $12 + 24 + 6 = 42$ ways.
  • Case $d = 4$: Now $1$ $R$, $1$ $U$, $4$ $D$'s ($-D-D-D-D-$). There are $5$ places to put $R$, $4$ places to put $U$, giving $20$ ways.
  • Case $d = 5$: It is easy to see only $1$ case.

Together, these add up to $2 + 18 + 42 + 20 + 1 = \boxed{083}$.

Solution 2

Another possibility is to use block-walking and recursion: for each vertex, the number of ways to reach it is $a + b + c$, where $a$ is the number of ways to reach the vertex from the left (without having come to that vertex (the one on the left) from below), $b$ is the number of ways to reach the vertex from the vertex diagonally down and left, and $c$ is the number of ways to reach the vertex from below (without having come to that vertex (the one below) from the left).

Assign to each point $(i,j)$ the triplet $(a_{i,j}, b_{i,j}, c_{i,j})$. Let $s(i,j) = a_{i,j}+ b_{i,j}+ c_{i,j}$. Let all lattice points that contain exactly one negative coordinate be assigned to $(0,0,0)$. This leaves the lattice points of the first quadrant, the positive parts of the $x$ and $y$ axes, and the origin unassigned. As a seed, assign to $(0,1,0)$. (We will see how this correlates with the problem.) Then define for each lattice point $(i,j)$ its triplet thus: \begin{align*} a_{i,j} &= s(i-1,j) - c_{i-1,j}\\ b_{i,j} &= s(i-1,j-1) \\ c_{i,j} &= s(i,j-1) - a_{i,j-1}. \end{align*} It is evident that $s(i,j)$ is the number of ways to reach $(i,j)$ from $(0,0)$. Therefore we compute vertex by vertex the triplets $(a_{i,j}, b_{i,j}, c_{i,j})$ with $0 \leq i, j \leq 5$. [asy] defaultpen(fontsize(8)+0.8+heavyblue); size(250);  for(int i = 0; i<6; ++i) { draw((0,i)--(5,i)^^(i,0)--(i,5), gray+0.25); } label("$(0,0,0)$", (0,0), N); for(int i = 1; i<6; ++i) { label("$(0,0,1)$", (0,i), N); label("$(1,0,0)$", (i,0), N); label("$({"+string(i-1)+"},1,0)$", (i,1), N); label("$(0,1,{"+string(i-1)+"})$", (1,i), N);} real[] val={1,2,4,7}; for(int i = 2; i<6; ++i) { label("$(1,{"+string(i-1)+"}, {"+string(val[i-2])+"})$", (2,i), N); label("$({"+string(val[i-2])+"},{"+string(i-1)+"}, 1)$", (i,2), N);}  label("$(3,3,3)$", (3,3), N); label("$(9,9,9)$", (4,4), N); label("$(28,27,28)$", (5,5), N); label("$(4,5,6)$", (3,4), N); label("$(6,5,4)$", (4,3), N);  label("$(5,8,11)$", (3,5), N); label("$(11,8,5)$", (5,3), N); label("$(13,15,18)$", (4,5), N); label("$(18,15,13)$", (5,4), N); [/asy] Finally, after simple but tedious calculations, we find that $(a_{5,5}, b_{5,5}, c_{5,5}) = (28,27,28)$, so $s(i,j)=28+27+28 = \boxed{083}$.

See also

2005 AIME I (ProblemsAnswer KeyResources)
Preceded by
Problem 12
Followed by
Problem 14
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
All AIME Problems and Solutions

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