Difference between revisions of "User:Piphi/Template:3Pchessboard"
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− | Note that the template is not ready for use yet. | + | <noinclude>Note that the template is not ready for use yet. |
[https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:12, 26 July 2020 (EDT) | [https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:12, 26 July 2020 (EDT) | ||
+ | Warning:contains loads of spam so I can center vertically</noinclude> | ||
{| cellspacing="0" cellpadding="0" style="font-family:monospace;" | {| cellspacing="0" cellpadding="0" style="font-family:monospace;" | ||
|- | |- | ||
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| style = "position:relative; left:6.25%; transform:translateX(-50%);"|[[Image:Chess_{{{36|}}}d.png|{{{size|}}}px]] | | style = "position:relative; left:6.25%; transform:translateX(-50%);"|[[Image:Chess_{{{36|}}}d.png|{{{size|}}}px]] | ||
|- style = "text-align:center; " | |- style = "text-align:center; " | ||
− | |a || b || c || d || e ||f || g || h | + | |x || a || b || c || d || e ||f || g || h |
|} | |} | ||
+ | <noinclude> | ||
+ | |||
+ | Bishop Movements: | ||
+ | |||
+ | {{User:Piphi/Template:3Pchessboard <!-- | ||
+ | --><!--ffffffffffffffffffffff-->| <!-- | ||
+ | --><!--fffffffffffffffffffff-->| | <!-- | ||
+ | --><!--ffffffffffffffffffff-->|pl| |pl<!-- | ||
+ | --><!--ffffffffffffffffff-->| |pl|pl| <!-- | ||
+ | --><!--fffffffffffffffff-->|pl|pl|bl|pl|pl<!-- | ||
+ | --><!--fffffffffffffff-->| | |pl|pl| | <!-- | ||
+ | --><!--ffffffffffffff-->| | |pl| |pl| | <!-- | ||
+ | --><!--fffffffffffff-->| | |pl| | |pl| | <!-- | ||
+ | -->|size=60}} | ||
+ | |||
+ | Knight Movements: | ||
+ | |||
+ | Note: Knights may jump over pieces. | ||
+ | |||
+ | {{User:Piphi/Template:3Pchessboard <!-- | ||
+ | --><!--ffffffffffffffffffffff-->| <!-- | ||
+ | --><!--fffffffffffffffffffff-->|pl|pl<!-- | ||
+ | --><!--ffffffffffffffffffff-->| | | <!-- | ||
+ | --><!--ffffffffffffffffff-->| | | | <!-- | ||
+ | --><!--fffffffffffffffff-->| | |nl| | <!-- | ||
+ | --><!--fffffffffffffff-->|pl| | | | |pl<!-- | ||
+ | --><!--ffffffffffffff-->| |pl| | | |pl| <!-- | ||
+ | --><!--fffffffffffff-->| | | |pl|pl| | | <!-- | ||
+ | -->|size=60}} | ||
+ | |||
+ | Pawn Movements: | ||
+ | |||
+ | Note: Pawns must capture to make a move. | ||
+ | {{User:Piphi/Template:3Pchessboard <!-- | ||
+ | --><!--ffffffffffffffffffffff-->| <!-- | ||
+ | --><!--fffffffffffffffffffff-->| | <!-- | ||
+ | --><!--ffffffffffffffffffff-->| | | <!-- | ||
+ | --><!--ffffffffffffffffff-->| |pd|pd| <!-- | ||
+ | --><!--fffffffffffffffff-->| |pd|pl|pd| <!-- | ||
+ | --><!--fffffffffffffff-->| | |pd|pd| | <!-- | ||
+ | --><!--ffffffffffffff-->| | | | | | | <!-- | ||
+ | --><!--fffffffffffff-->| | | | | | | | <!-- | ||
+ | -->|size=60}} | ||
+ | |||
+ | Pawns, when reached the promotion zone (the border of the triangle), will choose to promote to a knight, a bishop, or stay a pawn. If a pawn goes into the promotion zone, and then leaves it, it cannot promote. | ||
+ | |||
+ | King Movements: | ||
+ | |||
+ | {{User:Piphi/Template:3Pchessboard <!-- | ||
+ | --><!--ffffffffffffffffffffff-->|pd<!-- | ||
+ | --><!--fffffffffffffffffffff-->| | <!-- | ||
+ | --><!--ffffffffffffffffffff-->| | | <!-- | ||
+ | --><!--ffffffffffffffffff-->| |pd|pd| <!-- | ||
+ | --><!--fffffffffffffffff-->| |pd|kl|pd| <!-- | ||
+ | --><!--fffffffffffffff-->| | |pd|pd| | <!-- | ||
+ | --><!--ffffffffffffff-->| | | | | | | <!-- | ||
+ | --><!--fffffffffffff-->|pd| | | | | | |pd<!-- | ||
+ | -->|size=60}} | ||
+ | |||
+ | Notes: A king moving onto a corner is called "escape", a king may not move to a corner from a corner. | ||
+ | |||
+ | |||
+ | Not done yet, but as you see, this is a crazy custom made game. [https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:57, 27 July 2020 (EDT) | ||
+ | </noinclude> |
Latest revision as of 19:07, 27 July 2020
Note that the template is not ready for use yet.
CreativeHedgehog 19:12, 26 July 2020 (EDT)
Warning:contains loads of spam so I can center vertically
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Bishop Movements:
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Knight Movements:
Note: Knights may jump over pieces.
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x | a | b | c | d | e | f | g | h |
Pawn Movements:
Note: Pawns must capture to make a move.
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x | a | b | c | d | e | f | g | h |
Pawns, when reached the promotion zone (the border of the triangle), will choose to promote to a knight, a bishop, or stay a pawn. If a pawn goes into the promotion zone, and then leaves it, it cannot promote.
King Movements:
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x | a | b | c | d | e | f | g | h |
Notes: A king moving onto a corner is called "escape", a king may not move to a corner from a corner.
Not done yet, but as you see, this is a crazy custom made game. CreativeHedgehog 19:57, 27 July 2020 (EDT)